Quests, not chores
Routines and responsibilities become daily quests with real progression.
Ages 2–18 · Parent-managed
You create the quests, the reward values and the rules. They get levels, six stats, streaks, boss battles and a reward shop worth saving for — in an interface that grows up with them.
Sparks are a household reward-planning tool — not money, crypto or a financial account.
Saving for: New Game
340 / 500 Sparks
Routines and responsibilities become daily quests with real progression.
Kids earn a spendable currency and save toward rewards you created.
Assign one job to several kids and track each child's part separately.
Pick what Sparks are worth, rename them, and change your mind later.